Forum to Discuss Possible Everquest 3 / EQ Next
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May 16, 2012, 9:44am



If you want solo-able play mods done, please leave ! If you post ideas to advocate solo play so you don't group ever, your post will be deleted / IP banned.

Forum to Discuss Possible Everquest 3 / EQ Next :: Home
Forum NameTopicsPostsLast Post
General
[ ]General Board
You can talk about anything here. including suggestions for new categories.
Moderator: Ryan Perich
512on Sept 25, 2011, 10:26pm
by Ryan Perich
in Interview with john sm...
[ ]What this board is about
Overview of what this forum is for. Also...attention SOE - I would LOVE to be a leader designer for EQ3 - in whatever fashion.
11on Apr 15, 2011, 4:27pm
by Ryan Perich
in Purpose of this forum
Uniqueness of EQ 1
[ ]Uniqueness
What made Everquest 1 so incredibly unique over anything else you would LOVE to see remain for EQ Next ! (massive bugs to not be included)
28on Aug 2, 2011, 11:35pm
by Veeshan
in The little thing that ...
User Interface
[ ]Buy and Sell
auction house, bazaar search, using NPC's to sell your items
11on Apr 16, 2011, 9:43am
by Ryan Perich
in the good bad and ugly
[ ]User Interface Ideas
Ideas to modify user interface from EQ1 or what is already there and must be kept !
45on Jul 21, 2011, 12:33pm
by Ryan Perich
in Grouping
[ ]Inventory
What do you love / hate about the inventory screens ? what should you be able to really equip ? how should it work compared to other MMO's ?
12on Jun 11, 2011, 7:47am
by Veeshan
in Bags vs not
Environments
[ ]Environments
Post ideas on what our favorite areas were & why, what is missing from other MMO's, what should be kept for EQ Next !
25on Jul 13, 2011, 9:53pm
by Veeshan
in good stuff gone from o...
Grouping
[ ]Grouping and Grouping Experience
What you like about and must be kept for EQ Next, dislike, UI ideas for groups / raids, raiding, etc etc
23on Jun 16, 2011, 1:35pm
by Ryan Perich
in grouping mechanics
Guilds
[ ]Guilds
what features to keep from EQ1, borrow from other games, revolutionize ?
11on Jun 11, 2011, 3:45pm
by Ryan Perich
in Some guild ideas
Spells
[ ]Spells & abilities (in general)
General way spells or abilities you would like to see work - what should stay the same, change, inputs from other games welcome !
35on Oct 17, 2011, 8:10pm
by Ryan Perich
in spell crafting
Quests
[ ]Quests
Questing - the good, bad, what you like or don't like, rewards, length of time, class specificity, difficulties, etc.
25on Jun 9, 2011, 10:23pm
by Veeshan
in Quests
Characters
[ ]Characters
Races, stats, resistances, inventory slots, bags/no bags, racial abilities, racial uniqueness, etc etc
23on Aug 9, 2011, 2:26pm
by Ryan Perich
in Resistances
Classes
[ ]classes
What classes should exist ? archetypes ? spells / pets / abilities that should be added, removed, level of availability, etc.
13on Jun 18, 2011, 6:28am
by Veeshan
in Bards
[ ]melee dps

00
[ ]tanks

28on Jun 9, 2011, 10:31pm
by Veeshan
in some tank abilities
[ ]casters

00
[ ]Healers

13on Jun 8, 2011, 12:26pm
by Ryan Perich
in 4th healer type
Equipment
[ ]Equipment
ideas on equipment customization, what should do what, who should be able to wear what, sizes, default stat types, bind on equip, etc
33on Nov 15, 2011, 12:13am
by Ryan Perich
in Shields
mobs
[ ]mobs
group mobs, raid mobs, mob abilities, spells, what needs to stay for EQ Next, etc
26on Jul 13, 2011, 1:30pm
by Ryan Perich
in mob variety


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Last Updated Topic: Shields by Ryan Perich (Nov 15, 2011, 12:13am)
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